Learning Project
Mobile App
First Project

FoodieApp: My First UX Design Project

As my very first UX project, I practiced redesigning a food delivery app to learn basic design principles, user research methods, and prototyping skills.

Duration
2 weeks
Type
Solo project
My Role
Beginner Designer
Tools
Figma
FoodieApp Design Overview

The Learning Challenge

As a complete beginner, I wanted to practice UX design fundamentals by redesigning a food delivery app. I chose this project to learn about user flows, interface design, and basic usability principles.

Learning Goal
Understand basic UX design principles and workflows
Practice Area
User research, wireframing, and prototyping
Tool Learning
Getting familiar with Figma and design systems

My Approach

I started by researching existing food delivery apps, watching UX tutorials, and following design best practices I found online. Then I practiced creating user personas and mapping out user journeys.

Research
Studied 5 popular food delivery apps and their patterns
Learning
Watched YouTube tutorials and read UX design articles
Practice
Created wireframes and practiced using Figma tools

What I Learned

Through this project, I learned basic UX principles by studying existing apps and practicing design fundamentals.

Key Learnings

User Flow
Learned how to map user journeys from start to finish
Wireframing
Practiced creating low-fidelity wireframes in Figma
UI Patterns
Studied common mobile app design patterns and conventions
Learning Process

My Design Practice

Here's what I practiced and learned while working on this beginner project.

Simplified Navigation

I practiced creating cleaner navigation by studying how successful apps organize their menus. I learned about information architecture and tried to make the app easier to navigate.

Practiced menu organization
Learned about user flow mapping
Studied mobile navigation patterns
Navigation Design Practice
Visual Design Practice

Visual Design Practice

I practiced using colors, typography, and spacing by following design system principles I learned online. This helped me understand how visual hierarchy works in mobile apps.

Learned about color theory basics
Practiced typography hierarchy
Studied spacing and layout principles

Prototyping Practice

I learned how to create basic prototypes in Figma to show how the app would work. This was my first time connecting screens and creating interactive elements.

First time using Figma prototyping
Learned about screen transitions
Practiced creating user interactions
Prototyping Practice

What I Accomplished

As a beginner, here's what I learned and achieved through this first project.

Skills Learned

5+
new UX design concepts understood

Figma Proficiency

Basic
level achieved in design tools

Project Completion

100%
first UX project completed successfully

Confidence Gained

High
motivation to continue learning UX design
Built with v0